
The Player's Guide is the book you will need to play for both player's and DMs!
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Chapter I: Introduction to Rules
(Running a Game, Types of Rolls, Definitions) -
Chapter II: Character Creation
(Step-by-Step guide... Heritages, Lineal Traits, Personality Traits, and Good Deaths) -
Chapter III: Heritages
(7 total -- each with their own cultures & features!) -
Chapter IV: Classes
(28 classes to choose from and multiclass with!) -
Chapter V: Feats
(A vast array of feats organized by General, Expert, Fighting, and Mystical) -
Chapter VI: Circles of Magic
(Each Circle features a list of spells and rituals that can be used to play with LIMITED rules or with DETAILED rules!) -
Chapter VII: Titles & Domains
(Quicky and interestingly run entire domains, from a simple manor to a kingdom... with narrative driven rules and rolls!) -
Chapter VIII: Adventuring
(Armor, weapons, gear, environment, and resting) -
Chapter IX: Combat
(Clashes, Injuries, & Recovery) -
Chapter X: Prestige Classes
(Unique classes for the World of Crownwild!) -
Chapter XI: The World of Crownwild
(Regions, Religion, & History) -
Chapter XII: Running a Game
(Game Focuses, Player Playstyles, Magic Items)