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The Player's Guide is the book you will need to play for both player's and DMs!

  • Chapter I: Introduction to Rules
    (Running a Game, Types of Rolls, Definitions)

  • Chapter II: Character Creation
    (Step-by-Step guide... Heritages, Lineal Traits, Personality Traits, and Good Deaths)

  • Chapter III: Heritages
    (7 total -- each with their own cultures & features!)

  • Chapter IV: Classes
    (28 classes to choose from and multiclass with!)

  • Chapter V: Feats
    (A vast array of feats organized by General, Expert, Fighting, and Mystical)

  • Chapter VI: Circles of Magic
    (Each Circle features a list of spells and rituals that can be used to play with LIMITED rules or with DETAILED rules!)

  • Chapter VII: Titles & Domains
    (Quicky and interestingly run entire domains, from a simple manor to a kingdom... with narrative driven rules and rolls!)

  • Chapter VIII: Adventuring
    (Armor, weapons, gear, environment, and resting)

  • Chapter IX: Combat
    (Clashes, Injuries, & Recovery)

  • Chapter X: Prestige Classes
    (Unique classes for the World of Crownwild!)

  • Chapter XI: The World of Crownwild
    (Regions, Religion, & History)

  • Chapter XII: Running a Game
    (Game Focuses, Player Playstyles, Magic Items)

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